Character Development in Blender 2.5 (Repost)
Character Development in Blender 2.5
Publisher: Course Technology | 2012 | ISBN: 1435456254 | English | PDF | 496 pages | 9.79 Mb
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) (Repost)
Ian Millington, "Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)"
English | 2007-03-21 | ISBN: 012369471X | 481 pages | PDF | 3.5 mb
The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood, Mark Overmars and Phil Wilson, "The Game Maker's Apprentice: Game Development for Beginners"
Ap ess | 2006 | ISBN: 1590596153 | 336 pages | PDF | 10,1 MB
Essential Mathematics for Games and Interactive Applications, Second Edition (Repost)
James M. Van Verth, Lars M. Bishop, "Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide"
English | 2008-06-02 | ISBN: 0123742978 | 705 pages | PDF | 3.6 mb
Ron Penton, "Beginning C# Game Programming" (Repost)
Ron Penton, "Beginning C# Game Programming"
Publisher: Course Technology PTR | ISBN: 1592005179 | edition 2004 | PDF | 342 pages | 4,7 mb
David Conger, "Creating Games in C++: A Step-by-Step Guide"(Repost)
David Conger, "Creating Games in C++: A Step-by-Step Guide"
Publisher: New Riders Games | ISBN: 0735714347 | edition 2006 | CHM | 464 pages | 1,2 mb
Beginning Android Tablet Games Programming
Beginning Android Tablet Games Programming By Jeremy Kerfs
Publisher: Apr\\\ess 2011 | 196 Pages | ISBN: 1430238526 | EPUB + PDF | 2 MB + 5 MB
Martin J, "J2ME Game Programming"(Repost)
Martin J, "J2ME Game Programming"
Publisher: Course Technology PTR | ISBN: 1592001181 | edition 2004 | CHM | 8000 pages | 3,8 mb
Unity 3.x Game Development Essentials
Unity 3.x Game Development Essentials By Will Goldstone
Publisher: Pac..kt Pub..lishing 2011 | 488 Pages | ISBN: 1849691444 | EPUB + PDF + Code | 16 MB + 45 MB + 14 MB
Jonathan S. Harbour, "Beginning Game Programming (Premier Press Game Development)"
Jonathan S. Harbour, "Beginning Game Programming (Premier Press Game Development)"
Publisher: Course Technology PTR | ISBN: 1592005853 | edition 2004 | PDF | 348 pages | 12,2 mb
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition By Kurt Jaegers
Publisher: Pa..ckt Publ..ishing 2011 | 424 Pages | ISBN: 1849692408 | EPUB + PDF + Code | 6 MB + 7 MB + 11 MB
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide By Rachel Cordone
Publisher: P\\ackt Publi\\shing 2011 | 466 Pages | ISBN: 1849691924 | EPUB + PDF + Code | 8 MB + 33 MB + 6 MB
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch By Lucas Jordan
Publisher: Apr..ess 2011 | 344 Pages | ISBN: 1430237104 | EPUB | 7 MB
Joe Grand, « Game Console Hacking (Xbox, Playstation, Nintendo, Atari, Gamepark 32)»
Joe Grand, « Game Console Hacking (Xbox, Playstation, Nintendo, Atari, Gamepark 32)»
Publisher: Syngress Publishing | ISBN: 1931836310 | edition 2005 | PDF | 593 pages | 18,6 mb
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Christer Kaitila, "Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide"
Pa ckt Pub lishing | 2011 | ISBN: 1849691681 | 412 pages | PDF | 23 MB